
Deciding on the type of cards you’re going to use, as too much of one card might make you strong in your chosen tactic, but might cripple you if you’re ever trapped in a boarding.Īnd there’s a lot of other fine strategies in deckbuilding that emerge once you start to understand how the game works and the cards interact with each other.
Deciding what basic strategy you’re going to use to achieve victory: Big Cannon Attacks, Small Cannon attacks, Boardings, A bit of this and a bit of that, Controlling the Seas or some other wacky experimental build – like playing the Viking Raiders and using your Laerdom sorcerers to destroy opponent’s ships through weather catastrophes.
Selecting what faction you want to play, as there are dedicated pirates, army captains, chartered privateers and even the undead, each with their own rich history, story and gameplay tendencies. It plays around the common theme of Swashbuckling Pirates and Privateers and thus you do stuff such as send your crew on adventures and generally try to control the 5 seas the game is played in.ĭeck building revolves around many things: From blasting your opponent’s ship to splinters with your cannons, to boarding them and hacking them to bits. The 7th Sea CCG is a defunct collectible card game based around naval combat in all forms. Recently I’ve finished porting all the 7th Sea CCG sets to OCTGN and like my previous post about Doomtown, I thought I’d make a post on how to setup and play the game.įirst of all an introduction for those not in the know: